Summary
- You can play without an account. We do not ask for your name, email address or phone number.
- Brawlpixel does not run a server. Your progress is stored on your phone and, if you sign in to Google Play Games, in your Google account.
- Game analytics and crash reports are off until you turn them on.
- Optional in-app purchases (ad-free, hints, Solves and tips) are paid through Google Play. We never see your payment details.
- The game shows advertisements through Google AdMob. In the European Economic Area, the United Kingdom and Switzerland, and in US states with privacy laws, Google's consent form asks for your choices before personalised advertising is used. You can change them at any time in Settings → Ad privacy choices.
- We do not sell your information for money. Advertising may count as "sharing" or "targeted advertising" under some US state laws, and you can opt out of it (see Your choices in the United States).
Information stored on your phone
The game stores unfinished games, campaign progress (stars, move counts and times for each level), best times, settings, the solver tables it builds to give hints, and a record of your in-app purchases (whether you own ad-free, the hints and Solves you have left, and the Google Play purchase tokens already granted). They stay in the app's private storage and are used only to run the game.
The game does not access your contacts, photos, microphone, camera or precise location. Sound effects are played on the phone; nothing is recorded.
Cloud save (Google Play Games)
Kubik GO uses Google Play Games Services Saved Games to keep your progress in your Google account, so you can carry it to a new phone or play on more than one. If you already have a Play Games profile, the game signs you in automatically. Otherwise you can sign in from Settings → Cloud save. Signing in is optional.
When you are signed in, the game:
- reads your Play Games display name to show it in Settings;
- saves your campaign results (stars, fewest moves and fastest time for each level), your best free-play times and your bought hints and Solves as a single saved game in your Google account;
- syncs that saved game when the game starts, shortly after you finish a level or set a best time, when you return to the game, and when you tap Save now.
If you play on several phones with the same Google account, the copies are combined, never overwritten: for each level the game keeps the most stars, the fewest moves and the fastest time from any phone, and for each cube size the fastest best time. Unfinished games, settings and solver tables are not uploaded.
This saved game is stored and processed by Google under Google's Privacy Policy. Brawlpixel cannot see it. Settings → Reset best times also removes best times from your cloud save when you are signed in. To delete the saved game and your Play Games data for this game, use the Google Play Games app or your Google Account settings.
In-app purchases (Google Play Billing)
Kubik GO sells optional one-time items through Google Play: ad-free (no ads between campaign levels), an Ultimate bundle, packs of hints and Solves, and tips. Google Play handles the payment. Google receives your payment details and purchase history under the Google Privacy Policy; we never receive your card number, name or billing address.
The game asks Google Play which items you own when it starts, when you return to it and when you open the Shop, so that ad-free comes back on a new phone signed in to the same Google account. Google Play gives the game a purchase token and the item for each purchase, which the game keeps so an item is never granted twice. If you are signed in to Google Play Games, the hints and Solves you bought and have used, with those purchase tokens, are also kept in your cloud save, so what you have left comes back on a new phone. Purchases are not linked to analytics, crash reports or advertising by the game. Refunds are handled by Google Play; a refunded ad-free purchase turns ads between levels back on.
Game analytics (Google Analytics for Firebase)
Game analytics is optional and off until you turn it on in the privacy panel shown at first launch or in Settings → Analytics & crash reports.
When it is on, the game reports how it is played so we can improve it, for example to find levels that are too hard. Reported events include the screens you open; the levels and cubes you start and finish, with moves, time and stars; hints, lessons and Solve; achievements; and whether a rewarded ad was offered and watched. Firebase also collects an app instance identifier, app version, device model, Android version, language, approximate location derived from your IP address (country or region) and session times.
Analytics is never used for advertising: the game does not let it collect your advertising ID or link it to ad personalisation. Turning it off stops collection and resets the identifier on your phone. We keep analytics data for up to 14 months.
Crash reports (Firebase Crashlytics)
Crash reports are optional and off until you turn them on, in the same places as analytics and separately from them. When they are on, Firebase Crashlytics receives crash and error details, stack traces, app version, device model, Android version, free memory and storage, and a crash installation identifier. We use them only to find and fix problems. Turning them off stops reporting and deletes reports not yet sent. Google keeps crash reports for 90 days.
Advertising (Google AdMob)
The game is free and paid for by ads served by Google AdMob, using the Google Mobile Ads SDK and Google's User Messaging Platform (UMP):
- Rewarded ads, which you choose to watch for a hint or a Solve;
- Interstitial ads, which may appear between campaign levels, at most after every second completed level.
To show, measure and protect ads, Google may collect your IP address, your device's advertising ID and other device identifiers, approximate location, information about the app and device, and your interactions with ads. Depending on your choices and where you live, Google may use this information to personalise ads. Google acts as an independent controller of this information. See how Google uses information from apps that use its services and the Google Mobile Ads data disclosure.
Ads are never requested until the consent step below has run.
Your choices in the EEA, the UK and Switzerland
Before any ad is requested, Google's consent form asks whether Google and its advertising partners may store and access information on your device and show personalised ads. The form uses the IAB Europe Transparency & Consent Framework and lists each partner and purpose. You can accept, reject or choose per purpose. If you decline, you may still see non-personalised ads, which use limited data for delivery, frequency capping, fraud prevention and aggregate measurement.
You can change or withdraw your ad choices at any time in Settings → Ad privacy choices, and your analytics and crash report choices in Settings → Analytics & crash reports. Withdrawing consent does not affect processing that took place before.
Legal bases: we rely on your consent for personalised advertising, for storing and reading information on your device for advertising, for game analytics and for crash reports. Cloud save runs only when you sign in to Play Games and is used to provide the feature you asked for. Non-personalised ads rely on our legitimate interest in funding the free game, as described in Google's consent form.
Under the GDPR and UK GDPR you have the right to access, correct, delete, restrict or object to the processing of your personal data, to data portability, and to withdraw consent. You also have the right to complain to your local data protection authority.
Your choices in the United States
If you live in a US state with a consumer privacy law (such as California, Colorado, Connecticut, Virginia, Utah, Texas, Oregon and others), Google's consent form gives you a choice about whether your information is used for personalised ads. In this game, you can opt out of the "sale" or "sharing" of personal information and of targeted advertising in Settings → Ad privacy choices. Your choice is passed to Google and its partners using the IAB Global Privacy Platform. If you opt out, you will still see ads, but they will not be personalised using information about you.
In the last 12 months, the categories of personal information that may have been disclosed to Google for advertising are identifiers (advertising ID, IP address), internet or other electronic network activity (ad interactions) and approximate location. We do not sell personal information for money and do not knowingly sell or share personal information of consumers under 16. We do not use or disclose sensitive personal information.
Depending on your state, you have the right to know what personal information is processed, to access it, to correct it, to delete it, to opt out of its sale, sharing or use for targeted advertising, and to appeal a decision about your request. We will not treat you differently for using these rights. To use them, contact us at the address below. Since we hold no account information, we may ask for details such as your app instance identifier to find data in Firebase. You may use an authorised agent.
Who receives information
We do not send your information to our own servers. It is received only by:
- Google Play Games Services: cloud save, if you sign in;
- Google Play: in-app purchases, if you buy something;
- Google Analytics for Firebase: game analytics, if you turn it on;
- Firebase Crashlytics: crash reports, if you turn them on;
- Google AdMob and the advertising partners shown in Google's consent form: ads.
We may also disclose information if required by law.
Keeping and deleting information
Information on your phone stays until you clear it or uninstall the game. To delete it, go to Android Settings → Apps → Kubik GO → Storage → Clear storage, or uninstall the game. This does not delete your cloud save, which stays in your Google account until you delete it there.
Analytics data is kept for up to 14 months and crash reports for 90 days. Google keeps advertising data under its own policies. To ask us to delete analytics data linked to your installation, contact us.
If you email us, we receive your email address and what you send. We use it only to answer you, and delete it when it is no longer needed.
Security and international transfers
Game data on your phone is kept in the app's private storage. Information sent to Google is encrypted in transit. No method of storage or transmission is completely secure.
Google may process information in the United States and other countries. For transfers from the EEA, the UK and Switzerland, Google relies on the EU–US Data Privacy Framework and standard contractual clauses.
Children
Kubik GO is meant for a general audience and is not directed at children under 13. We do not knowingly collect personal information from children under 13 (or the minimum age in your country). If you believe a child has given us personal information, contact us and we will delete it.
Changes to this policy
When the game's features or data practices change, we will update this policy and its effective date. Significant changes will be noted in the game's store listing.
Contact
Brawlpixel. For privacy questions and requests, email brawlpixeldeveloper@gmail.com.
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